More damningly however, the line "Do you know what it’s like to kill a friend for the sake of the mission?" doesn’t have the emotional impact the writers think it does when it’s spoken by a horse. I laugh out loud at the sight of a cat driving a forklift, especially because the cat is me. While the use of sexy animals makes some flaws invisible or easy to forgive, it often leads to unintentional hilarity, which can weaken the experience. The norm however is a story that would be much less interesting with humans instead of animals, and patches of painfully exposition-tastic dialogue. I get a glimpse of what could have been when I first meet tennis star Helen Moore, whose withering sarcasm constantly deflects my attempts to probe for information. Pendulo Studios appears to have chosen the latter, but it doesn’t quite work. The two obvious options with this game were to either play everything for laughs, or double down on the noir aspect, and make a bravely gritty animal crime thriller. The story picks up again afterwards, but this stop-start pace continues throughout. There’s a lot of trudging around the same few locations, and talking to the same few people. Needless to say, things aren’t that simple, but the experience begins to drag just as you start to pick up on suspicious details. The client that drives the story then makes an appearance, the daughter of a leopard(?) who apparently died by suicide in the boxing gym that he ran. The unfaithful rhino charges into your office, there’s a bit of action, and some interesting choices to make.
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